﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LoginUI : UIBase {

    public override void SetInfo()
    {
        base.SetInfo();
        Path = UIConstant.LoginUI;
        CanMulti = false;
        
    }
    public override void OnOpen(object param = null)
    {
        base.OnOpen(param);
      
    }
}
